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GDC Radio Presents: 'Halo: Development Evolved'

HaloIn this week's edition of GDC Radio, we present a panel from GDC 2003, with Bungie's Jaime Griesemer and Mat Noguchi, along with Microsoft's Marty O'Donnell, discussing the iterative, creative process that went into the making of both Halo and Halo 2, from design, engineering and audio perspectives.

The introduction to this lecture explains:

"Each discipline has a unique insight into how the game should play, and discusses how the process enabled the entire team to contribute to the final product. The lecture explains how early design documents and brainstorming sessions turn into actual content and technology that worked well together and made the game fun to play, deep, and presented with high production values. The lecture looks closely at systems such as AI dialogue that require a high level of coordination between level and character design, tools and programming, and the casting and recording of actors."

You can now now download the 'Halo: Development Evolved' GDC Radio lecture (.MP3, 14.0 MB).

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