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October 23, 2006

Big Name Franchises Go Mobile

tetrismobile.gif Gamasutra is proud to present the twelfth edition of our free GDC Radio Archives downloads, as part of our series of weekly podcasts which alternate between two sources under the overarching GDC Radio brand - the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will exclusively feature the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week's recorded lecture, "Big Brands, Small Screens," comes from GDC Mobile 2006, and is a talk on bringing popular brands into the mobile games space.

An extract from the official panel abstract follows:

"From classic arcade titles like PAC-MAN to the always popular TETRIS, branded mobile games are starting to become more everpresent on the carriers' respective top ten lists. Even Hollywood properties like Wheel of Fortune, Spider-Man, and Batman Begins are starting to show that well-made titles matched with big brands equal a lot of revenue for everyone involved. This session seeks to highlight the main advantages and disadvantages of working with big brands for mobile games."

You can now download the 'Big Brands, Small Screens' lecture (.MP3, 49 minutes, 11.2 MB).

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

October 6, 2006

Reynolds On 'How AI Enables Designers'

ron.jpg Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra podcast, a new original podcast show, and GDC Radio Archives, which will feature exclusively the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conference.

Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week, we present 'AI and Design: How AI Enables Designers', the Game Developers Conference 2004 lecture from Big Huge Games head Brian Reynolds which looks at how the game design process and the creation of AI overlaps in today's game business.

An extract from the official panel abstract follows:

"Whether you're a programmer who's always wanted to work on the game design or a designer who thinks there might be something to this 'programming' thing, here's your chance to talk with someone who has worked both sides of the fence. We'll focus on AI and the ways in which AI development does (or should) overlap with the game design process, drawing case studies from the presenter's experiences as Lead Designer for Rise of Nations, Alpha Centauri, and Civilization II.

We'll talk about why delaying AI development 'until the design docs are final' is a wasted opportunity, and how both AI and Design benefit from simultaneous prototyping. We'll explore not only the traditional use of AI to determine goals and strategy for computer players, but also the critical role of AI in supplying 'personality' to computer-controlled characters. Perhaps most importantly we'll talk about the sometimes-unexpected ways AI techniques can be invaluable in content generation.."

You can now download the 'AI and Design: How AI Enables Designers' lecture (.MP3, 15 MB).

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

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