Big Name Franchises Go Mobile
Gamasutra is proud to present the twelfth edition of our free GDC Radio Archives downloads, as part of our series of weekly podcasts which alternate between two sources under the overarching GDC Radio brand - the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will exclusively feature the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.
Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week's recorded lecture, "Big Brands, Small Screens," comes from GDC Mobile 2006, and is a talk on bringing popular brands into the mobile games space.
An extract from the official panel abstract follows:
"From classic arcade titles like PAC-MAN to the always popular TETRIS, branded mobile games are starting to become more everpresent on the carriers' respective top ten lists. Even Hollywood properties like Wheel of Fortune, Spider-Man, and Batman Begins are starting to show that well-made titles matched with big brands equal a lot of revenue for everyone involved. This session seeks to highlight the main advantages and disadvantages of working with big brands for mobile games."
You can now download the 'Big Brands, Small Screens' lecture (.MP3, 49 minutes, 11.2 MB).
[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

Gamasutra is proud to present a series of weekly podcasts will alternate between two sources under the overarching