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November 28, 2006

Odd Vs. God: Lorne Lanning Talks With David Jaffe

academia.jpg Gamasutra is proud to our latest Gamasutra Podcast, part of our weekly podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

For today's edition of the Gamasutra Podcast, we present a session from the Game Developers Conference 2006, 'Odd vs. God: An Interview with David Jaffe by Lorne Lanning'.

As the official GDC2006 session summary explains:

"This session offers a rare glimpse into the mind of God Of War director David Jaffe in a one-of-a-kind interview by Oddworld creator Lorne Lanning. Lanning sits down with Jaffe and gets him to warm-up with "off-the-record" commentary on his recent commercial and critical hit, God Of War – and its outstanding creative and design aspects that made it a huge success.

He then puts Jaffe on the spot by drilling down on Jaffe's provocative rant on game journalists, why he thinks his comments are taken out of context, why he doesn't care - or does he? - before getting the scoop on his upcoming projects and thoughts about the future of game design. Attendees get a unique opportunity to learn what makes Jaffe tick as Lanning exposes him in a different light - as only a fellow game visionary can."

Over the course of the hour, Lanning speaks with Jaffe on a variety of development issues, including creating concepts and getting them through the green light phase, production and maintaining good relationships with the team members, the future of games as a medium, and life as a designer.

You can now download the Gamasutra Podcast of 'Odd vs. God' (.MP3, 60 minutes, 14.5 MB).

In addition, you can subscribe to the Gamasutra podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

November 3, 2006

BioWare On 'Creating A Monster RPG'

academia.jpg Gamasutra is proud to present its latest podcast, part of our weekly podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

Today's GDC Radio lecture comes from our extensive archive of Game Developers Conference recordings. This week's recorded lecture, "Creating a Monster RPG: The Light and the Dark Side of Development on Star Wars: Knights of the Old Republic," comes from GDC 2004, and sees BioWare producer/project director Casey Hudson discussing the development of the critically acclaimed console/PC RPG.

An extract from the official lecture abstract follows:

"BioWare’s Star Wars: Knights of the Old Republic started development as an ambitious role-playing game set in the Star Wars Universe. In the end, it achieved almost all of its original design goals and went on to set sales records, becoming one of the most critically acclaimed RPGs of all-time. This talk will cover the entire development process at BioWare, from concept to completion, of this large and complex project. With a length of 40-60 hours, a complex rules system, 20,000 audio assets (including 14,000 lines of spoken dialog) and a 90+ man-year schedule, the physical size of the game alone presented a significant challenge to the developers.

Further challenges faced by the development team at BioWare involved complex testing efforts, licensing and approvals processes, the support of large-scale Marketing initiatives, managing co-development of two SKUs (Xbox and PC) and management of the BioWare online community.

BioWare’s Producer/Project Director of Star Wars: Knights of the Old Republic will discuss the challenges faced in development as well as the methods used to achieve the original design goals on this ambitious game while still keeping marketing, PR, and licensing responsibilities in balance."

You can now download the 'Creating a Monster RPG' lecture (.MP3, 60 minutes, 15 MB).

[In addition, you can subscribe to GDCRadio.net podcast using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually add the GDCRadio podcast to your iTunes by using the Subscribe to Podcast option from the Advanced menu. When it asks for the URL enter feeds.feedburner.com/GDCRadio.]

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