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September 27, 2007

GCG Podcast: The Art Institute Online Presents Game Career Sessions

gcgai.jpgGamasutra is proud to present the latest free Game Developers Conference recording, part of our regular weekly GDC Radio podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

For this week's special GameCareerGuide.com podcast we cover five Game Career Seminar sessions from the recent Austin Game Developers Conference, all of which are being brought to you in association with The Art Institute Online.

The topics covered in the sessions range from choosing a school, to breaking into the industry, to improving your networking skills, to a special interview with industry veteran David Perry on his rise through the industry to his successes today.

The five sessions are as follows:

A Game Industry Journeyman
Speaker: Andy Schatz (Pocketwatch Games)

From his start as an intern at one of the first internet gaming portals in 1995 through his work in the big budget console world to the happy land of indie game development and the casual gaming gold rush, Andy has seen it all. Learn about how to break into the industry, and then how to break out of it.

Download the Game Career Seminar lecture, 'A Game Industry Journeyman' (.MP3, 62 minutes, 14.1 MB).

Schools Under the Microscope: An Open Q&A
Speaker: Gordon Dutrisac (Student Services Director, DigiPen Institute of Technology)
Jeannie Novak and Stacey Simmons (Director, BRADIC)
Casey Jones (Instructor, Texas State Technical College)
Bob McGoldrick (Video Games Coordinator, Austin Community College)

Representatives from various types of schools that offer degrees in, or related to, game development and design are on-hand to take your questions.

Download the Game Career Seminar lecture, 'Schools Under the Microscope' (.MP3, 59 minutes, 13.6 MB).

What are Employers Looking for Now?
Speaker: Robin McShaffry (VP Operations, Mary-Margaret.com)
Michael Nichols (Senior Recruiter, THQ/Vigil Games)
Jackie Shuler (Recruiter, Electronic Arts, Inc.)

What are the latest hiring trends in the game industry? What do companies look for in entry-level candidates? Which skills are most sought after? Learn, from search to follow-up, how to showcase the skills you are equipped with. Followed by Q&A.

Download the Game Career Seminar lecture, 'What are Employers Looking for Now?' (.MP3, 56 minutes, 13 MB).

Networking 101
Speaker: Darius Kazemi (President, Orbus Gameworks)

Get out of your seats for an interactive networking live game! It's more than just shmoozing, it's a valuable way to open up new opportunities.

Download the Game Career Seminar lecture, 'Networking 101' (.MP3, 63 minutes, 14.3 MB).

When did You last Level Up? Career Advice from an Industry Veteran
Speaker: David Perry (CEO/Founder, Gameconsultants.com)

It's like going on a diet, it won't be easy, but if you want to spike your career right now, David Perry (a 25 year industry veteran with multiple #1 games under his belt) is here to share some advice. This Q&A with GDC's Executive Director Jamil Moledina, should reveal some insights into how this multi-millionaire developer has found ways to keep a career growing in this fast moving and highly-competitive business.

Download the Game Career Seminar lecture, 'Career Advice from an Industry Veteran' (.MP3, 62 minutes, 14.2 MB).

In addition, you can subscribe to the GDC Radio podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

September 19, 2007

Creating A New Age Of Voiceover In Games

dbpat.jpgGamasutra is proud to present the latest free Game Developers Conference recording, part of our regular weekly GDC Radio podcasts, which include both the Tom Kim-presented Gamasutra Podcast show, alongside the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences.

This week's podcast comes from this year's Austin Game Developers Conference, with a roundtable consisting primarily of voice recording artists DB Cooper and Pat Fraley.

Both veterans of traditional and game-related voiceovers, DB Cooper's work has appeared in titles by studios such as Blitz Games. Fraley has appeared in a number of classic LucasArts titles such as Escape From Monkey Island, as well as Armed and Dangerous and is currently recording original sounds and languages for user-created creatures in EA's Spore -- the latter of which he previews over the course of the podcast.

For their extensive and entertaining Austin GDC lecture, the two, as well as a number of audience participants, give practical advice for voice actors, audio engineers, script writers, designers and more can do to get the best performances for their games. From the official roundtable description:

"This roundtable is for the exchange of ideas between writers, designers & audio people, and voice actors & AFTRA in the interest of learning what game developers need the most from voice talent and what the "perfect-world" deliverables would be from talent and contracts. There will also be discussion about the things game designers and audio directors can expect from voice actors and the union and what changes can be made in their concerted approach to best aid the game design process from the very beginning."

Examples of all of the tips and processes covered are given, including how to coach a elegant and graceful performance out of actors who are only recording gun-shot character grunts, screams, and falls.

You can now download the Austin GDC lecture, Creating a New Age of VO in Games (.MP3, 70 minutes, 16 MB).

In addition, you can subscribe to the GDC Radio podcasts by clicking this link for iTunes. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.

September 7, 2007

Austin GDC Audio Recordings Available On GDC Radio

raphkoster.jpg The organizers of the Austin Game Developers Conference have announced that it has made audio proceedings from AGDC's first day available for individual purchase via the GDC Radio service.

As well as the individual MP3 download versions, which are priced at $7.95 per lecture and available via GDC Radio, full audio DVD-ROMs are also now ready for pre-order, with the full conference audio available for $249, and individual conference tracks for $129.

Some notable sessions already available for purchase are Raph Koster regarding 'Designing For Everywhere', Vicarious Visions' Evan Skolnick discussing 'Everything I Needed to Know about Game Writing I Learned from Star Trek', and Mike Morhaime's keynote called 'How to Rule the World (of Warcraft): Ten Lessons'.

The GDC Radio service itself works in association with the Game Developers Conference and Gamasutra.com, provides professionally recorded MP3s featuring the game industry's top leaders and innovators. Interested parties can choose from a wide variety of downloadable GDC lectures or panels, including GDC itself, GDC Austin, Serious Games Summit GDC, Independent Games Summit, Casual Games Summit, and Game Career Seminar.

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