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GDC Radio Presents: 'Can Serious Games Work in 45 Minutes?'

stopwatch.jpgIn this week's edition of GDC Radio, we present a panel from the Serious Games Summit at GDC 2006, featuring University of California, Irvine's Bill Tomlinson and M.I.T.'s Eric Klopfer discussing the potential for shortening a serious game's length to accomodate a student's time in the classroom.

The introduction to this lecture explains:

"The average K-12 class is 45-minutes long. The average college class is 60-minutes. Even if there are longer sessions planned most commercial games easily outstrip the allotted time two to three class sessions provide. This begs the question of how do games and class structures adapt to one another. The options include games that work in small bites, changing the nature of class structures, building supporting tools to aide in-class use, and more.

This panel debates some of the critical issues in an attempt to outline 5-10 critical recommendations to schools, developers, and the serious games community at large, as it relates to this proverbial square peg in round hole issue."

You can now now download the 'Can Serious Games Work in 45 Minutes?' GDC Radio lecture (.MP3, 10.8 MB).

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